XCOM: Enemy Within is an expansion pack for XCOM: Enemy Unknown, a turn-based tactical strategy game developed by Firaxis Games. I joined the team shortly after the start of production as a Senior Level Designer.
In a few short months of production, I was able to contribute a number of new tactical levels as well as script two new tactical mission types, Capture and Hold and Covert Extraction, using Kismet in Unreal3.